Learn and practice Vampire: The Eternal Struggle in the VEKN 2-player format. You hold your own physical cards and the AI plays on the other side of the table.
Non-profit, free fan project. Not official World of Darkness or Vampire: The Eternal Struggle material.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Fan project, free and non-profit. This program is not official World of Darkness or Vampire: The Eternal Struggle material and is not affiliated with Paradox Interactive, Black Chantry Productions or VEKN. It is distributed for free; selling it is prohibited.
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Full credits
Vampire: The Eternal Struggle®, World of Darkness® and Vampire: The Masquerade® are trademarks of Paradox Interactive AB. The card game is produced by Black Chantry Productions. Card names, texts and illustrations belong to their owners and to the artists credited on each card.
2-player format and decklists: Vampire: Eternal Struggle Network (VEKN).
Card data and texts: database from VDB (smeea/vdb).
Card images: loaded on demand from KRCG and vdb.im; they are not part of this program.
Fonts: IM Fell English SC and Alegreya Sans (Google Fonts, SIL Open Font License).
Programming, rules and training AI: Marthos Freitas, with help from Claude (Anthropic).
Rules used in this version
2 players, 30 pool, 4 crypt cards in the uncontrolled region and 7 cards in hand.
The first player gets only 3 transfers on their first turn; after that, 4 per turn.
Your opponent is both your prey and your predator: they can block all of your actions.
Edge: whoever bleeds successfully takes the Edge; at the start of their turn, they gain 1 pool.
Combat lasts 1 round (no presses). The round starts at close range; maneuvers (Swallowed by the Night, Form of the Bat, Dance with the Devil, superior Slam, Roger de Camden) move the fight to long range or back. At long range, only ranged (R) strikes hit.
Aggravated damage (Body Flare): cannot be healed with blood; the vampire is wounded and goes to torpor. If it is already wounded, each aggravated point costs 1 blood or it is burned.
Political actions: referendum with votes from titles (prince and baron 2, primogen 1, bishop 1, archbishop 2, cardinal 3…), 1 vote from the card that called the referendum, political action cards burned from hand (at most 1 vote), Ominous Chorus and the Edge. A tie does not pass.
Allies (Bone Shambler): recruited with an action; they have life, strength and bleed; they can only act from the following turn on; with no life left, they are burned.
Additional strikes (Arms of Ahriman) are resolved after the normal exchange of strikes; only the combatant with the additional strike strikes.
Basic actions: bleed, hunt, leave torpor, rescue and diablerie.
Unique vampires: you cannot bring out a second copy while the first is in play (use Wider View to remove copies from the uncontrolled region).
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🎓 Tutorial
Elysium Training 2P · v3.9.2 · non-profit fan project · by Marthos Freitas (marthosfreitas@gmail.com)